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In sound mind monsters
In sound mind monsters










in sound mind monsters in sound mind monsters

At the same time, the hotel is a level to be explored by itself, with many hidden secrets and upgrades to be found, some of which unlock as you progress the main story and gain new abilities that let you access previously unreachable places(very much like the Metroidvania genre). I have described the meat of it with the Nightmare House 2 comparison, but I will give more details.Īfter the introduction, you find yourself in said apartment building, that will serve as a hub from which you access all the chapters, one by one. Eventually you find your office that finally offers answers to what is going on - but not all at once, because to realise what happened, you need to listen to tapes of your former patients and relive their worst nightmares to slowly uncover the truth. If that wasn't enough, there is a person - if we can call him a person - dressed in a coat Columbo would be jealous of, that is watching you everywhere you go and causing harm to you in any way he can, but not without a devilish tongue and sarcastic tone to taunt you while doing so. But the real problem comes, when creatures made out of said liquid start patrolling the building with the intention to attack anything that moves. You'll soon find out that the entire city is slowly being flooded by a strange purple oily liquid, that is also present within the building itself and which seems to originate from unknown toxic barrels that are scattered around. To give a quick rundown of the story, you play as a psychologist, who wakes up in an apartment building not remembering anything that happened. It's an old-school game a type of game we haven't seen for a very long time. It's not just a "walking simulator" as most latest horror games are. And let's not forget about the mysterious story that kept the player engaged until the very end.īut why am I talking about Nightmare House 2 instead of this game?īecause In Sound Mind is made in very much the same fashion. The Level design did not lead the players by their hand and forced them to pay attention to the world around them to figure out the optimal way to progress The puzzles blended well with the surroundings and were of realistic nature - "How do cross this gap in the floor with the use of items that I have access to?" The combat was in-line with all this by being tough and by not giving players enough supplies to take care of all the horrors that could have been creeping around every corner. The core gameplay revolves around this unique brew of exploration, environmental puzzles and of course combat against all kinds of horrifyingly disfigured zombies you can think of. It was a very interesting combination of both Horror and Mechanics derived from HL2 - What does that mean? We Create Stuff is a studio that is mainly known for the Half-Life: 2 modification Nightmare House 2. In Sound Mind Game Review by CementStairsīut let's not get ahead of ourselves.












In sound mind monsters